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CV

Professional Experience

Student - Full Sail University

February 2018 - Nov 2019

  • Construct art assets within Maya to create usable prefabs within the Unity Engine

  • Create individual mechanics that strictly adhere to the creative vision of a given project

  • Collaborate with classmates to create a solid game concept, and pitch the concept to a fictional game company to successfully demonstrate communication and team building skills

  • Utilize Unreal Engine blueprints to create damageable health, damageable and apply floating hit statistics to a target

  • Develop and construct a tabletop board game implementing user feedback to improve qualities of the game

  • Utilize Excel to manage statistical information about each play through and improve aspects of the game using these statistical facts

  • Provide a completely immersive level design utilizing audio, narrative and visual feedback and aesthetics while demonstrating a keen ability to follow gameplay setups adhere to a projects creative vision while balancing the scope of the project

Game Designer

January 2020 - June 2020

  • Design and develop vivid and engaging gameplay environments

  • Collaborate efficiently with team members to ensure playability and adherence to the original creative vision 

  • Maintain and develop Game Design Document throughout the iteration of the game

  • Design 2D bubble diagrams and maps and develop them into 3D level designs

  • Provide and receive level and project feedback and apply feedback to implement better design and gameplay flows into the levels and project

  • Optimize and organize code to ensure readability

Resume: CV
Prototype_002.PNG

Skills

  • Unity Engine

  • C#

  • Unreal Engine

  • Blueprints

  • Excel

  • Word

  • Photoshop

  • Maya

Resume: Text
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