CV
Professional Experience
Student - Full Sail University
February 2018 - Nov 2019
Construct art assets within Maya to create usable prefabs within the Unity Engine
Create individual mechanics that strictly adhere to the creative vision of a given project
Collaborate with classmates to create a solid game concept, and pitch the concept to a fictional game company to successfully demonstrate communication and team building skills
Utilize Unreal Engine blueprints to create damageable health, damageable and apply floating hit statistics to a target
Develop and construct a tabletop board game implementing user feedback to improve qualities of the game
Utilize Excel to manage statistical information about each play through and improve aspects of the game using these statistical facts
Provide a completely immersive level design utilizing audio, narrative and visual feedback and aesthetics while demonstrating a keen ability to follow gameplay setups adhere to a projects creative vision while balancing the scope of the project
Game Designer
January 2020 - June 2020
Design and develop vivid and engaging gameplay environments
Collaborate efficiently with team members to ensure playability and adherence to the original creative vision
Maintain and develop Game Design Document throughout the iteration of the game
Design 2D bubble diagrams and maps and develop them into 3D level designs
Provide and receive level and project feedback and apply feedback to implement better design and gameplay flows into the levels and project
Optimize and organize code to ensure readability

Skills
Unity Engine
C#
Unreal Engine
Blueprints
Excel
Word
Photoshop
Maya